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View Full Version : Is my BREW game good enough for publishing?


Tudor Tihan
10-14-2004, 02:51 PM
Hy,

I originally started my game just for fun and learning,
but I am now considering the possibility of actually having it published.
Since I am from Romania and my carrier has the silliest looking games available for the phones (almost 0-bit of color depth ;) )
I do not know what to think about my game.
Can you please tell me if you think this game type is likely to sell?

www.tudortihan.tk/broony (http://www.tudortihan.tk/broony)

I considered the financial implications of this business,
and it looks very risky because the whole cost is difficult to predict
from the available information. (I fear of hidden costs)

What other costs does a developer incure other than:
Brew Certification - 400$
ARM Compiler - 1500$
Phones - ~200$/piece
True Brue Test -1000$/test
Opening and running a business (office space/rent/bills/taxes)
Developers' salaries
?

I think that just one game would not be enough for a business to break even.
Am I wrong? (I hope so :D ). What would be here the safest bet?

Thank you,
Tudor Tihan

Tudor Tihan
10-21-2004, 01:20 PM
Hy,

Isn't anyone at all interested in helping me with some insights?

Thanks,
TT

Chiwaw
10-25-2004, 05:19 PM
Sorry I can't be of any help as I'm new to BREW too, and working on my first title as well. But I would REALLY like if you can share your experience considering cost/income just to see if an hobbyist can at least hope to break even with all of the costs involved.

Thanks !

Tudor Tihan
10-28-2004, 02:35 PM
I wish I could help you too, but your question is pretty much what I asked our fellow coleagues.

You could go the indy way by trying to push your game without NSTL test (tested by operator, where possible), and then it might be feasible for a hobist.

But then again, you may incur additional costs like the artist/sound engineer's fee. I for one can't seem to avoid it, in spite that I have extensive experience with image processing. When it comes to hand drawing or music composition, I'm, at present, well over my head. So, currently, I am looking for a graphics designer and a sound engineer in the indy domain (hoping for royalities paycheck for them). Aside for that and depending on where you live, you may have to pay taxes for profit / to get authorised to do this kind of work (in my country I have only 2 legal possibilites: either I start a company or I get authorised as physical person to do programming).

So, the minimum amount is around the 150 usd required for Visual C, if you do everything by yourself and can get an operator to test the game for yourself and you live in a tax-free heaven-like country. But I cannot tell this for sure since I have not yet begun comunication with my operator, or any operator for that matter.

If I'm wrong, I hope I will be corrected...