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View Full Version : Testing Costs and Making money with Brew?


colekindred
08-02-2004, 09:32 PM
Hello, My company is currently investigating various mobile gaming platforms as we are interested in entering the mobile gaming arena. Looking at Brew as a likely candidate I am thrilled with the number of phones in which it is currently supported on. However I am concerned with the high testing costs that I must pay in order to get my product certified.

While a 400 developer fee and 1500 dollar compiler add to the costs I am unconcerned with these fees as they are starting fees that my first game would hopefully pay for. Rather the fee that concerns me is the 1000 dollar testing fee for each game! That plus 250 dollar's per targeted phone and I figure around an average of 2000 dollars per game just in testing. Now I saw a post on this forum that stated that the average game makes 2-3 thousand. My question i this figure correct. If it is correct is it 2-3 thousand per phone or overall. To be blunt making one thousand dollars a game would not even pay my helps wages let alone make my company a profit. I understand that I can get marketing information after paying the $400 development fee but as anyone can understand I am reluctant to pay a fee for a platform that may not be in my companies best interest to use. I hope that my information is incorrect or that games make 2-3 thousand per phone as other then the absorbingly high testing costs brew seems to be my number one choice as a cell phone platform.

torinw
09-15-2005, 12:13 PM
Dynamic screen resizing, custom fonts, and smart programming.

That's how you reduce your costs.

I had the same concern when we first developed Brew development, but our application has only ONE binary version for ALL BREW 2.x phones from 120x160 all the way up to 240x320. That's well over fifty devices with one binary.

For all phones less than 120x160 (specifically, with height being the controlling factor), we will produce a second version to accomodate smaller, more limited devices.

Put another way, we accomplished for $2000 what other companies might have paid $50,000.


Torin...

linhai326
09-15-2005, 12:47 PM
Hi Torin,
sorry, i didn't get it.
How could it be just $2000 for your app?
at least you need to test your app on 50 devices...
then, the NSTL testing cost would be:
$1000 + (50 - 1) * $250 = $13250.

Did i understand correctly?


-Hai