View Full Version : using "full screen"
jcarlson
10-22-2003, 04:48 PM
hello, I'm just getting started in brew and was wondering if there was a way to use the entire screen 120x160. Right now the device caps give me 120x144 because the signal and battery indicator are using the top 16 pixels. Thanks in Advance. j
smarkwell
10-26-2003, 04:03 PM
There is no way to access more of the provided screen area, inside BREW. Generally BREW tries to make it very easy for a cell user to see imporant things during an application.
The only real exception to this rule (that i know of currently) is the Nokia 3586i.
Yeah, it's also almost the same with j2me, most of the nokia devices support FullCanvas, which is quiet great.. Too bad we need the annouciator etc for brew devices..
smarkwell
10-26-2003, 04:28 PM
You could theorectically do it buy mucking around w/ memory urself, but it'll never fly w/ NSTL
I guess they'll probably reject such an application :rolleyes:
Btw would be great to have a kind of IDISPLAY_SetFullScreen in a future release of brew..
/kUFa
markb
10-28-2003, 11:18 AM
Originally posted by kUfa
Btw would be great to have a kind of IDISPLAY_SetFullScreen in a future release of brew..
Something like this is on the way.
Great :) And hopefully there wont be any bug in the devices implementations hehe
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