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View Full Version : using "full screen"


jcarlson
10-22-2003, 04:48 PM
hello, I'm just getting started in brew and was wondering if there was a way to use the entire screen 120x160. Right now the device caps give me 120x144 because the signal and battery indicator are using the top 16 pixels. Thanks in Advance. j

smarkwell
10-26-2003, 04:03 PM
There is no way to access more of the provided screen area, inside BREW. Generally BREW tries to make it very easy for a cell user to see imporant things during an application.
The only real exception to this rule (that i know of currently) is the Nokia 3586i.

kUfa
10-26-2003, 04:20 PM
Yeah, it's also almost the same with j2me, most of the nokia devices support FullCanvas, which is quiet great.. Too bad we need the annouciator etc for brew devices..

smarkwell
10-26-2003, 04:28 PM
You could theorectically do it buy mucking around w/ memory urself, but it'll never fly w/ NSTL

kUfa
10-26-2003, 04:32 PM
I guess they'll probably reject such an application :rolleyes:

Btw would be great to have a kind of IDISPLAY_SetFullScreen in a future release of brew..

/kUFa

markb
10-28-2003, 11:18 AM
Originally posted by kUfa
Btw would be great to have a kind of IDISPLAY_SetFullScreen in a future release of brew..

Something like this is on the way.

kUfa
10-28-2003, 11:19 AM
Great :) And hopefully there wont be any bug in the devices implementations hehe