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View Full Version : muting sounds


msalmon
05-08-2002, 02:58 PM
Hi folks,
I have a ISHELL_Beep playing in my game and the brew testers say it is playing when the phone menu is set to mute all sounds.
Do I need to lookup if the phone is muted before starting my program and conditionally play audio or should it just work automatically? I've looked through the Brew API and the closest to mute I can find is ISOUND_GetVolume() but that doesnt seem right.
Thanks,
ms-

devi
05-08-2002, 04:50 PM
This should be taken care of automatically - i.e., if the phone sound setting is on mute, the beep should not be heard. What phone was this issue found on? What BeepType and value for bLoud did you provide in the ISHELL_Beep() call?

Devi Krishnan
BREW Support