wub
04-23-2002, 09:17 PM
Hi all,
I'm trying to get a tone to play for a game that requires frequent key strokes. Since BREW 1.0 only supports a single sound channel, when the user presses the key, it emits a sound, thereby cancelling the tone I was playing.
Is there a way to cancel the default sounds made by buttons and keys? Or do I have to catch interruption events via the callback function and play the remainder of the tone?
Thanks in advance,
- wub
I'm trying to get a tone to play for a game that requires frequent key strokes. Since BREW 1.0 only supports a single sound channel, when the user presses the key, it emits a sound, thereby cancelling the tone I was playing.
Is there a way to cancel the default sounds made by buttons and keys? Or do I have to catch interruption events via the callback function and play the remainder of the tone?
Thanks in advance,
- wub